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( CHARACTER INFORMATION )
- ★ NAME: Antimony Carver
- ★ AGE: 14
- ★ CANON POINT:
- ★ CANON INFORMATION: Wikia

- ★ PERSONALITY: Antimony has her mother's passion and her father's intensely reserved nature. The result is a lot like holding a small sun in an undecorated box.

To people she doesn't know, Annie seems shy and socially awkward. She's not very comfortable around humans and often either fails to pick up on social cues or doesn't know what to do with them. Having grown up in a hospital until the age of 12, she only has social experience with patients who often leave and doctors who are far too busy to spend real time talking to a child. She is far more comfortable with her supernatural friends, and the psychopomps who (naturally) spent a great deal of time in the hospital and had plenty of it to spare to talk to a lonely girl. She has had to learn to entertain herself, resulting in a love of books and learning. She spends a good deal of her time in the library, which doesn't help with her shut-in appearance.

When socially uncomfortable with strangers, Annie has the habit of putting on an air of infallible calm, much like her father who was thought by even some of his friends to be entirely cold and uncaring. This makes her somewhat intimidating to her peers, who can't seem to pierce her tough exterior. She uses this calm to approach many of her problems in life, and as such tends to find herself perfectly safe in situations that might otherwise have turned dangerous. This is also symptomatic of her strong pride, which causes her to run and hide when she feels like crying. She refuses to show what she thinks of as weakness.

Around her friends Annie opens up and becomes a bright, enthusiastic girl. She's quick to tease, be it her friend Kat or the God Coyote. She loves adventure and has the courage and resourcefullness to pursue it, resulting in her close association with the forbidden Gillitie Wood. She's not shy about affection either, though she isn't the type that hugs a person as a greeting. To her friends she is fiercely loyal.

When it comes to the father who seemingly abandoned her, Annie's tension is at an all time high. Even after she's opened up to Kat she refuses to show any emotion when he calls her unexpectedly. Otherwise, she is quick to anger when she thinks that something is unfair, or that someone needs a good shouting at. When this is directed at the wrong person or at the wrong time the results can be disasterous.

- ★ COURT ALLIANCE: Seelie
- ★ ABILITIES: Antimony is (presumably, because the spirit has been passed down directly) half fire elemental. She is able to change her body so that it is enveloped in fire and makes her look like a full fire elemental. With her blinker stone (though this is only a helper tool, until she learns to do it on her own) she can astral project, create false fire, and even touch real objects with her astral body. It is possible that given time and experience she could learn to fly. She is also a spirit guide, meaning that she can see psychopomps and ghosts and help spirits cross over.
- ★ INVENTORY:

( SAMPLES )

- ★ NETWORK SAMPLE:

Excuse me.

[ The pinkish-red haired girl has a bland but polite expression on her face. She holds up a necklace for you to see, a lovely piece in gold with green gems. ] I found this lying on the ground, and I believe someone must have dropped it. I haven't tampered with the spells on it. If you wish to retrieve it, you may find me in the Seelie court.

[ She's puts it down, and looks at the watch with an expression on her face rather like someone who's not sure if they should say something else and trying very hard to hide the nervousness. It's that socially-awkward panic face. ]

Ask for Antimony Carver.

- ★ LOG SAMPLE:

Antimony found that she was far more comfortable in the forest than she could ever make herself within the walls of Caer Glaem. This was no surprise. The Caer was nice enough, and generally people didn't bother her much, but she still felt awkward and itched to get out and explore. In the forest she could talk to dryads and fairies, make friends with the creatures not welcomed within the Caer's walls, and soak her bare feet in the running stream. In the forest she was herself, and it showed in her grin and the dirt that began slowly to cake her from head to foot as the day went on.

It was in the forest and with her feet in the stream that Annie met Bean-nighe. She was fairly shy, and for the most part ignored by the more playful forest inhabitants. Annie's forest friends were off playing somewhere else, no doubt playing pranks on some other human. She let her mind and her spirit wander until she spotted the hunched woman farther down the stream, washing clothes. She drew closer to get a better look at the banshee when the creature spoke up.

"It isn't polite to spy, girl." The spirit started a little, then smiled sheepishly. In a flash she was back in her body, creeping from rock to rock through the water to reach the woman properly.

"I'm sorry, I didn't mean to be rude. I was just taking a look around." Bean-nighe glanced up at the girl and only grunted her approval of this excuse. Annie waited a moment before speaking up again.

"If you don't mind me asking, why are you washing your clothes all the way up here? There are plenty of rivers closer to civilization." The banshee paused in her washing, her face haunted by despair.

"They aren't my clothes. These are the clothes of the dead." Then Annie knew exactly who she was talking to.

"You're Bean-nighe, aren't you? I'm Antimony Carver. My mother used to tell me stories about you." She found a seat on a rock next to the banshee and settled down. She always loved getting to meet the subjects of Surma's stories. This one's story was a terrible one, but she was willing enough to share it. Annie offered her sincere condolences, and described in returns her experiences with psychopomps and spirits.

It turned out they had a few friends in common. Annie stayed with the banshee until it got dark out, and though most of the talk wasn't cheerful she thought she saw the ghost of a smile on the woman's lips. Maybe there was something she could do to help the washer woman of lore after all.

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Antimony ♕ Carver

March 2014

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Psychopomps

(from the Greek word ψυχοπομπός - psuchopompos, literally meaning the "guide of souls") are creatures, spirits, angels, or deities in many religions whose responsibility is to escort newly deceased souls to the afterlife. Their role is not to judge the deceased, but simply provide safe passage. Frequently depicted on funerary art, psychopomps have been associated at different times and in different cultures with horses, Whip-poor-wills, ravens, dogs, crows, owls, sparrows, cuckoos, and harts.

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